![]() All but two were reductions the two that had their HP increased were the Bar Waying (to keep them blocking the player longer) and the Disc Boy 08 (to keep them from being destroyed by one single fully-charged X-Buster shot). Most enemies in the game have HP differences between the two prototypes and the final game. The following tracks are completely absent from both prototypes: The following tracks are completely absent in the early prototype: Pro Action Replay (PAR) code 0688891A will play this track in Morph Moth's stage in the early prototype, while 0688051D will play it in the same stage in the later prototype. ![]() Occupying slot 1A (the regular boss theme in the final game) in the early prototype and slot 1D (the stage select theme in the final game) in the later prototype is a very strange unused track of unknown purpose. The most stable emulator available at the moment is bsnes-plus. While bsnes will accurately display graphics and position sprites, it seems to freeze at certain points. Wireframe models either crashing the emulator (in the case of ZSNES) or not displaying properly but having their hitboxes intact (Snes9x). ![]() This includes stage select previews, Sea Canthller, Magna Centipede's rotating tail attack, and Morph Moth's cocoon. As of this writing, ZSNES and Snes9x will exhibit the following errors: Please use the "hacked" version, which fixes the header, to run this prototype on an emulator.Ĭertain emulators that don't properly emulate the Cx4 chip will exhibit incorrect behavior while trying to run these prototypes. It will not work on emulators, since the header info hasn't been finalized yet. Note that the "raw" version is a pure, unmodified ROM dump from the sample cartridge. File: Rockman X2 (Early Prototype).zip ( info)
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